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Street fighter 4 juri
Street fighter 4 juri










street fighter 4 juri

This is fun to mess around with if you've got a good handle on Juri and her attacks.

  • Feng Shui Engine (qcf x 2 + PPP): This is a custom combo, meaning your normal attacks will juggle and continue a combo easily.
  • street fighter 4 juri

    The fireballs that Juri throws at the end don't go very far, but can help you continue the combo. Don't bother with this from afar, however. It does decent damage even if your opponent is blocking.

    street fighter 4 juri

    Fuharenjin (qcb x 2 + Kick): A great combo finisher and impossible to avoid up close.EX Dive Kick - Shikusen (qcb + KK, Kick, Kick in air): Just like the normal attack, this move is armor breaking and will bounce your opponent off the wall, making it easier to combo.Will also let you pass through fireballs. EX Spin Kick - Fuhajin (qcf + KK): Knocks down on hit and does more damage than the regular versions of this move.EX Fireball Kick - Senpusha (qcb + KK): Snuff your opponent's fireball and throw one back! Light and Medium Punch together is the low fireball, Medium and Hard together is the vertical and Light and Hard together gives you the diagonal fireball.EX Counter Move - Kasatushi (qcb + PP): Like all EX moves, hit two punches at the same time to perform this attack instead of your regular attack.The different kick buttons you use will determine the angle. Dive Kick - Shikusen (qcb + Kick, Kick, Kick in air): You can do two more extra kicks in the air after the first hit for a combo.Spin Kick - Fuhajin (qcf + Kick): A good ranged kick with some pretty good recovery time.If you do the move three times quickly with each kick button, you can store three different fireball attacks by holding down the buttons! You can also hold down the kick button to delay the fireball release. The light kick version will make a fireball low to the ground, the medium kick version will go straight up while the hard kick will make the fireball go diagonally up. Fireball Kick - Senpusha (qcb + Kick): This is Juri's fireball attack and is good against people trying to escape your combos.The hard punch version is good against vertical attacks like the Shoryuken, as she will attack up into the air.

    street fighter 4 juri

    The light and medium punch version is great against fireballs because she will absorb the fireball and attack back and forward. Counter Move - Kasatushi (qcb + Punch): With correct timing, Juri will take no damage from a hit and will move and hit back differently depending on which punch button you used.qcf x 2 means you do the Hadouken motion twice. qcb stands for "Quarter Circle Back" or Down, Down/Back, Back and is the opposite of the Hadouken motion. Note: qcf stands for "Quarter Circle Forward" or Down, Down/Forward, Forward. This means, if your opponent is block low, you will still hit them! Sekku (Forward + Medium Kick): Juri's only unique normal attack is an overhead attack.And thanks to the ease of use of Juri'sĪttacks and the way they flow together, it is easy to do combos after the first hit and even combo into an Ultra! Patience and timing is key, once you get your combo started, the fight could very well be over. Juri's quick recovery time makes this easy to put into practice. Wait until they come in and reverse the attack back at them. Players using Juri should specialize in countering attacks from opponents. Juri is fast and has good range with her kicks, allowing her to dart in and out of range.












    Street fighter 4 juri